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Lamina1 blockchain startup Neal Stephenson dropped a white paper today on building an open metaverse. It’s just the statement.
In the document, the company said that its mission is to provide Layer 1 blockchain, interoperability tools, and decentralized services optimized for the open metaverse — providing communities with the infrastructure, not the gatekeepers, to build a more inclusive internet. (Stevenson will talk about the open metaverse in a fireside chat at the GamesBeat Next 2022 event from October 25-26 in San Francisco. Use code Dean50 for a discount.)
This effort includes some new original content: In active early-stage development, TheEE METAVERSE Neil Stephenson promises an interactive, imaginative virtual world with an unforgettable origin story, the paper reports. Built on the Lamina1 series, the creators will come to experience Neil’s vision and stay to develop their own. The newspaper said, “Stay tuned for more details.”
Lamina1 said the metaverse represents the evolution of our online lives – graduating into rich 2D and 3D realms where we seamlessly create, explore, socialize and interact. As we usher in this bold new era of content creation and sharing, we must reconsider Web2’s central business models to enable
Creators and consumers with greater agency, ownership, and privacy. A creative society that is free to innovate and transact will lead to a thriving economy. Lamina1 provides the critical infrastructure for
Enabling a trillion dollar economy from the open metaverse.
“The strength of the Lamina1 tech foundation will be validated by the ability of our very own maker, Neal Stephenson, to deliver his inspiring and principled vision of what the Open Metaverse could be. We use story as a powerful tool to contextualize and drive the creative and technical evolution required to build a virtual world imbued with humanity,” The white book said.
“Relentless economic forces are driving investors to pay as little as possible to artists while directing their creative output in the directions with the least financial risk,” Stephenson said in the paper.
The goal is to correct the sins of the past. The newspaper said Web2 provided a period of rapid innovation and unprecedented access to entertainment, information and goods on a global scale. Simplified tools and ease of use have brought creators and innovators to the web collectively to build digital
Storefronts, interaction and dealing with their customers.
Owning and controlling this growing ecosystem of content and personal data has become an essential and profitable initiative for large corporations. Lamina 1 said that consumer behavior, recorded on the company’s central servers, provides consistent and distinct insight into how human emotion and attention are monetized.
- Digital disruption, followed by corporate opportunism, has reset the value of creative intellectual property and negatively impacted the creative process.
- Agencies and brokers capture revenue from manufacturers
- Data has been collected, sold, commodified and misused
- Naivety and comfort have been exploited
- Family photos became session bait for an insatiable ad model
The company said that Web3, at its best, envisions a better world through a thoughtful redesign of our online lives, establishing stronger advocacy for our interests, freedom and rights. As much as Web2 has thrived as tools and services have matured offering creators and consumers ease of use, the open metaverse will take advantage of open protocols for payments and data, and a suite of decentralized, nested services to support virtual worlds. Lamina1 will be the gathering point for an ecosystem of open source tools, open standards and enabling technologies co-designed and developed with a vibrant community of creators.
“We are makers. We are builders,” the company said. “We are excited about Lamina1’s potential to transform the way we create and monetize the next generation of content, and share the needs and interests of our fellow Open Metaverse enthusiasts. We invite you to join us in building the strongest network of innovators on the planet.”
The report noted the progress of games into the metaverse with hundreds of millions coming online. Worldwide, spending on virtual goods reached an estimated $110 billion in 2021, with nearly 30% attributable to the virtual outfitting of our virtual selves. She also gave a nod to McKinsey, which predicted the metaverse could be worth $5 trillion by 2030.
At the same time, Lamina1 said we have seen an empowering movement among creators and consumers regarding data privacy, transactions and asset ownership. Almost constant news of data misuse is raising new consumer awareness of the liberal data and privacy practices of giant platforms. Those who use these services are becoming increasingly aware (and wary) of how their virtual identities are stored, tracked, and merchandise online — using 74% of US Internet users They say they are more
They are concerned about their online privacy more than ever.
Moreover, Lamina1 said that in a world where today’s largest platforms are proposing to accommodate nearly half of all
Sales proceeds on digital assets and experiences made by creators in the metaverse, many are looking for alternative paths to monetization and publishing in this new online age. Case and Point – The past two years have seen unprecedented growth in Web3, as creators have turned to NFTs to provide them with direct access to their markets. In 2021, collectors sent more than $41 billion to online marketplaces and more than $37 billion in the first half of 2022. Ethereum’s ability to provide Web3 features to creators (albeit limited), combined with security and anonymity Identity to Consumers, will expand the market nearly 200-fold between 2020 and 2021, with NFT sales increasing from $100 million to $18 billion. Last year, the OpenSea live marketplace drove nearly 60% of those transactions, but NFTs are also increasingly being used to create and monetize entire virtual worlds.
To fully realize the needs and complexities of the ever-expanding metaverse, the next era of digital ownership will need to include deeper integration of immutable digital things, virtual real estate, and interoperability services that expand on the fundamentals and have a direct consideration of the needs of this new digital economy, Lamina said. Reimagining the financial systems and infrastructure that fuel it. The success of this movement is in its early stages
It depends on the conviction of companies, creators and consumers to demand something different.
Lamina1 said it approaches the open metaverse with a multi-pronged approach: Layer 1 blockchain, metaverse-as-a-service (MaaS), community economic participation, incentives and original content.
Lamina1 said it uses a high-speed Proof of Stake (PoS) consensus algorithm, intended to support the needs of creators — providing a source for creation and enabling behavioral and behavioral properties of an object to be minted, allocated, and configured on-chain.
“We chose to start with Avalanche, a powerful generalized blockchain that provides the industry’s most scalable and most environmentally efficient blockchain to manage digital assets to date. This starting point for Lamina1 provides a flexible architecture and an scalable platform to support our goals of data warehousing, interoperability, and integration incentives, carbon passive operation, messaging, privacy, high-band payments, and identity.”
Lamina1 said its work on metaverse services will explore creating a metaverse browser and align with the Metaverse Standards Forum.
For community support, the company is not affiliated with Big Tech.
We are waving the pirate flag at the forefront of the cultural movement, asking creators and consumers alike to join the fight for greater agency and ownership – the fight for an economy that creators imagine, produce, and own,” said Lamina 1: . “It’s going to be challenging, and it’s going to get attention, but the upside to providing a maker with direct access to their market is amazing.”
The paper added, “At Lamina1, we believe there are two things that will drive expansion and growth in the metaverse
A straightforward, principles-based approach to serving a diverse, open and self-sustaining community of makers, and a robust ecosystem of content and experiences that will attract and fund fans directly to the platform.”
As for the roadmap, the company revealed the following, subject to change:
- V1 Litepaper release, September 2022
- Engine / web SDK & Wallet Alphas October 2022
- Testnet November 2022
- MVPAlpha Browser December 2022
- EVM + December 2022
- Studio Initial Offers December 2022
- Drive / Web SDK & wallet Betas Jan 2023
- Reconfiguring the Blockchain in January 2023
- Pre-production of the original game will begin in the first quarter of 2023
- Petant Q1 2023
- MaaS MVPAlpha Q1 2023
- The studio starts in the second quarter of 2023
- Main Grid Q2/3 2023
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