During the first day of Zippo Live The event in London, a panel titled “The Best Way to Design the Metaverse” (also known as the Best Way to Build the Metaverse) was held on the Alpha stage in the presence of companies such as the enemyand Cudos, Augmento, and Ethereum Towers.
Notably, the committee included the CEO and founder of The Nemesis, Alessandro de Grandefounder of Augmento Wesley Babes, Brandon Smithco-founder of Ethereum Towers, and Hill HouseCudos Vice President.
Nemesis is a mobile app (iOS and Android) and can also be used from the web on your desktop, which is really easy to use.
As a “blockchain-neutral” project, Alexander explains that it supports SolanaAnd the EthereumAnd the ribbedbut in fact to use the Nemesis metaverse, one does not need to interact with cryptocurrencies, blockchains, or NFTs. Those who want to get into the metaverse, in fact, do not even have to own a wallet at all, but simply use it as a collecting and gaming platform.
On stage at Zebu Live, De Grande explained, it’s a choice made by the Nemesis team to get more and more people to switch quickly and easily from Web2 to Web3 and thus have a larger user base that can use the app.
Founded in 2020 in Amsterdam, Augmento.com is a company that designs and decorates the metaverse by collaborating with brands that want to open their stores in virtual worlds, for example. Their job is to interpret real-world objects and transfer them to the metaverse for example through augmented reality so that the experience is immersive and user interaction is increased.
Brandon Smith explains that Ethereum Towers is a metaverse created for a non-gamer audience who wants to consume products in a different way. This translates into a kind of social platform that currently consists of 4388 virtual apartments It is built on two towers where users can interact.
This is a Layer 1 blockchain that provides access to scalable computers around the world for fast transactions with low fees.
As Hill defines it, it is “Airbnb for mass computers,” which metering devices need in order to have working platforms where lots of users interact and exchange microtransactions.
Metaverse: What is the real definition?
So after a brief introduction to the committee members and their companies, the heart of the discussion begins to try to understand what the metaverse is first and try to agree on one definition.
As the problem pointed out some time ago Phil Spencerhead to X-Box Brand and CEO MicrosoftGames section, and Eric Schmidtthe former CEO of The Googleis that players may be confused by the concept of the metaverse because there is no real clear definition of what it is.
So that’s probably why panelists took turns trying to answer that question, and what emerged is that the metaverse can be defined as a virtual world that interacts with the real world through technologies like AR, NFT, and oculus so that you have real-world experience as well.
Companies like Augmento.com, for example, are focusing on the world of augmented reality, which is seen as a bridge to get more people into the metaverse.
Going forward, Brandon Smith explains that the metaverse is thus a new type of platform that allows content to be consumed in a different way and also a way in which users can create content and experiences.
According to Pete Hill, it’s an “immersive network”
The metaverse is not just Web 3
As Alessandro de Grandi explains, the big hype around the metaverse sector began with Facebook’s announcement of Meta, a project that has nothing to do with crypto or blockchain, and in fact the current state of the art is that the ecosystem is not directly related to the world of NFTs. The mass market mostly uses social networks, so the efforts of companies are to move users from the social world to the world of metaverse and then find ways to unite web 2 with web 3.
To achieve this, De Grandi explains, there is still a lot of work to be done because there is currently no ready ecosystem and many users are still afraid or unfamiliar with the crypto world:
“Before we move on to playing to earn money, we have to earn from playing to provide education and we have to teach people how to use these platforms step by step.”
Lack of interoperability between metaverses
In addition to the problem of educating the masses in the use of cryptocurrencies and also finding ways to make platforms more user-friendly, Hill explains that there is also a need for interoperability between metaverses and between different blockchains, which he is trying. to do with Cudos.
The other issue is also the graphic quality and the high expectations coming from the latest technology in video games. On the other hand, the metaverse has not yet reached graphically high levels.
“We have to try to get to reality, not to the graphic level of the Sandbox.”
In short, there’s still a long way to go for the metaverse, but it’s definitely a technology that’s here to stay.
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