Nvidia Fashion Industrial Strength Metaverse-As-A-Service

Nvidia Fashion Industrial Strength Metaverse-As-A-Service

Nvidia, after announcing an unexpected entry into the metaverse-enabled software space, is bringing a surprising focus on industrial applications to an emerging technology largely receiving attention from new consumer services, games, and marketing.

With significant revenue gains from selling its graphics chips to Ethereum
Miners come and go, and the chipmaker now sees an opportunity to build immersive manufacturing design capabilities based on its computing systems in the industrially oriented metaverse.

CEO Jensen Huang describes it as a “3D extension of the Internet”. This may conflict with a future view of blockchain-based decentralization that is moving away from the current corporate-dominated model, a path that enthusiasts support for so-called Web3 technologies.

“A lot of people think that when you say ‘metaverse,’ they fancy putting on a VR headset, but it’s clearly not just that,” Huang Tell VentureBeat Technology News Publishing. “You can do that, but you can also have fun with it in 2D. One of my favorite ways to enjoy metaverse is a whole bunch of robots in the metaverse doing work and communicating with robots that are outside in the physical world.” “The physical world and the metaverse can be connected in many different ways. You don’t have to be just human. It can be machine to machine.”

Nvidia’s industrial focus stands in contrast to that of Meta – a company that loved the idea of ​​integrating social media with the metaverse so much that it changed its name – and which signed up with partners like Microsoft
and Accenture
To develop office-related functions after a year in which her most comfortable approach failed.

Indeed, mesmerizing 3D spaces where human avatars can shop, party, and work struggle to attract users. Most visitors to Meta Horizon Worlds generally don’t return after the first month, and the user base has been steadily declining since spring, according to a recent Wall Street Journal. Report. decentralization
A $1 billion blockchain-based metaverse where users can purchase virtual plots of land, was Reported by CoinDesk to have 38 daily active users, although the company disputed this claim last week, say The number is 8000.

Meanwhile, Nvidia is rolling out simulations to develop, test and manage AI-based robotics (Isaac Sim) and autonomous vehicles (DRIVE).
I have
Sim). The platforms are part of the company’s suite of cloud services designed specifically for metaverse applications called Omniverse Cloud. Unveiled at Nvidia’s annual GPU Technology Conference (commonly known as GTC) last month, it’s the company’s first demonstration of software and infrastructure as a service, which is already being used by companies like Siemens, Europe’s largest industrial manufacturer, and Croatian luxury car maker Rimac.

“We’ve always understood right from the start that we’re not just a chipset company,” says Rev Lebaredian, Vice President of Omniverse and Simulation Technology at Nvidia. “Software, understanding the whole group has been critical to the kind of computing we do. Accelerated computing is about the vertical integration of technology from chips to applications.”

While the metaverse enablement program is a relatively new market for the tech giant in Santa Clara, California, its collaborative 3D tools under the Omniverse umbrella, based on Pixar’s Universal Scene Description standard, have attracted more than 200,000 individual users and over 700 companies since then. release In 2019. In addition, they employment Chips and hardware that Nvidia is famous for, including NVIDIA

OVX, a computing system specifically designed to run large-scale dual digital simulations, that replicate real-world spaces in a metaverse environment.

“There is already a lot of understanding or at least discussion and enthusiasm about building a metaverse that contains the kinds of games and social experiences. There is very little public discourse about how the metaverse can help industries,” says Leppardian. That doesn’t mean our tech stack doesn’t. It applies to things outside of industrial use cases. It’s just where our focus is.”

The company owns specified The potential market for Omniverse software for enterprises is $150 billion. libardian said Forbes The company has “hundreds of engineers” working on the Omniverse and has invested “several hundred million dollars in it,” but he declined to provide details. “Our investment has been growing. This is a long-term play. We will do this for decades,” the executive said.

For most companies jumping on the metaverse bandwagon, it can take a while for Nvidia to realize a return on these investments. Matt Bryson, senior vice president of equity research at Wedbush, Says Nvidia’s vision is “compelling” but “important Omniverse use cases and related revenue are still a bit off”.

However, Lippardian believes that Nvidia has a role to play in which vision of metaverses will prevail — whether it’s enterprise-controlled apps or decentralized Web 3 havens. History has shown that it is usually not this or that. “We’ll see a mix of these things,” he says. “I think our computers will be used no matter which path you take from here.”

#Nvidia #Fashion #Industrial #Strength #MetaverseAsAService

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