The future of Sims is very far from becoming a Metaverse

The future of Sims is very far from becoming a Metaverse

After the recent “Behind The Sims” stream, the world now has a lot to talk about in regards to the series. The basic Sims 4 is not just free for everyoneFans also got information about plenty of updates and expansions for the eight-year-old game. And of course, we finally got a hint of what’s to come “Renee Project”which marks the fifth major release in the franchise.

We had the opportunity to sit down with Lindsay Pearson, Vice President of Creative for the Sims, and talk to her about the evolution of games, their ever-growing community, and what we can expect to see in the future. And what we’ve discovered is that the studio’s decisions seem to come from watching their fans very carefully.

Regarding the change to the F2P model for one of the series’ most successful entries, Pearson revealed that they felt it was the right time to make the switch. “There are so many experiences, so much content to play with, and it felt like the perfect time to say ‘Come and join us. Come and be a part of this game with us. Invite your friends, now they have no excuse not to play with you! Come join the Sims world.”

Continuous development fueled by fans

According to her, the development of games and their expansions are directly related to the people who play them. Pearson went on to talk about how the community has helped guide the evolution of the franchise over the years, in a sort of celebration of everything the community has created: whether it’s through stories, designs, buildings, or any kind of creativity. Of course, that includes mods and, more recently, streamers and YouTubers who specialize in The Sims.

“I think what continues to evolve is that we have many platforms to connect with now,” Lindsay said. “So the whole evolution of live stream creators and YouTubers was something completely new for The Sims than it was in those early years and this created a whole new way to share your experience with sims. And it feels like even though you’re still playing it yourself, you feel more Engagement because you can be part of a broadcast, you can play a challenge or you can be part of following someone’s story.”

All of this together is what inspires the creative process that goes into creating new game expansions and ideas. Pearson admitted that “those who like to build Sims or houses of course have a very different wish list of what they hope to see in the game. Mods and custom users have their own wishlist [of things they want to see in the game]. So we know there are different flavors but they are all part of the Sims community and they all have a role to play.” This in turn gives developers the challenge of figuring out how to glean hundreds of different ideas to make a cohesive product, that fans can actually enjoy and create.

But it’s not just the fans who dictate how things come to the franchise. Speaking about the same creative process, Pearson revealed that they are working hard to update and update ideas they’ve done in the past for newer versions of these old expansions. Using the League package as an example, she said that since the original in The Sims 2 was already 10 to 15 years old, they had to look for newer inspiration. After all, the school has changed dramatically since then. It is really this modernization, and also striving for greater representation, their ideas successfully renewed without feeling like they are walking on the same ground over and over again.

Rene’s project and the many questions that come with it

In the end, the conversation turned to the future of the franchise and to Project Rene. While they showed that the game will feature multi-platform connectivity, a focus on multiplayer, and very detailed customization, there are still a lot of unanswered questions. One of those is whether this is a real supplement, or some kind of spin-off.

“Well, we’re giving ourselves the nickname ‘Project Rene’ now to have the freedom to explore some of these spaces, right?” , Lindsay said, assuring us that the game is still “The Sims.” “It’s the evolution of The Sims. It’s the future of innovation with The Sims. Which means that the core DNA of the franchise will still be there. But we’re looking to push the boundaries and bring them to life with different tools and ideas” What they seem to be looking for is to expand the game’s sharing capabilities, embedded in their systems.

The future of Sims is very far from becoming a Metaverse

A world online, but far from the Metaverse

This means that what they are trying to do is create new ways in which players can experience the game. It’s more devices they can join, new ways to get together with your friends (even in real time), and possibly new types of gameplay options. We also asked if it would be something similar to The Sims Online, the old Sims MMO game that launched in 2002. Apparently they looked back for Project Rene, but quickly realized that there were plenty of ways to improve on that old experience.

“The Sims Online was, in its time, a really interesting game because it was way ahead of the way people play games now,” Pearson said. “I think multiplayer has evolved a lot since then, because it can take so many different forms now. And what’s more inspiring for us than revisiting what it was like back then is to see the different reasons I might hook up with a friend.” She points out that it’s about figuring out what you want to do with your friends (or yourself), whether it’s building, designing, decorating a house or just playing with their Sims.

Of course, given this massive expansion towards a more “online” approach, we can’t help but wonder if the current “Metaverse” developments are having an effect on it. Fortunately, the answer is no. Somewhat.

The future of Sims is very far from becoming a Metaverse

“For us when we think of The Sims, we don’t try and think ‘How can we try to turn The Sims into the Metaverse’ because that’s not what our players want or need. But the question is how do we continue to serve our players and what they expect of us. How do we connect them and help them to Participate more effectively?” To be clearer, she admitted that they recognize that “Metaverse” is something that might fit into the nature of their games, but it’s not just about getting The Sims into that kind of experience. Rene’s project is still “About The sims: It’s My Stuff, My Sims, My Space, My Friends. Anything we do from there has to start from that point.”

The next Sims experience may still be two years away, but EA and the developers are adamant about the fact that more information is coming very soon. “I know we’ve grown a lot in 20 years,” Lindsey said. “But it’s still about little people walking around and doing things, and that’s always been true. We’ll reveal more over time.

#future #Sims #Metaverse

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